Add/Update your alumni info anytime. The directory is searchable alphabetically (last name) and by category using the “Select Category” drop down menu below. Selecting a top level category, such as Acoustics, Psychoacoustics, Hearing, will sort the directory for every graduate involved in that broad industry segment. For a finer search, select a sub-category within Acoustics, Psychoacoustics, Hearing, such as System Design. Clicking on the name of any alumnus will open an expanded view with their information and accomplishments. The directory is further sortable by clicking on class year, city, or state within any expanded entry view. Enjoy!
I split my time between working at THAT Corporation/dbx-tv on television & consumer electronics audio enhancement technology, playing the drums in an ever-changing list of extremely loud bands, and teaching Audio Theory/Acoustics courses at Bay State College and the Boston University Center for Digital Imaging Arts.
Outside of the professional endeavors, I’m a budding digital photographer and videographer, aspiring bassist, and an outdoor recreation enthusiast.
I’m a graduate student at the MIT Media Lab with the Opera Of The Future Group. We develop theatrical and musical productions, and stage them around the world.
In addition to working as a Web Developer, I have been an Audio Associate and Audio Tools Specialist at at Video Game Studio. Immediately after graduating from UML I worked as a research assistant at the G. R. Harrison Spectroscopy Lab at MIT.
Most recently, I was “Broadcast Engineer” for the Global Interactive Simulcast of Death And The Powers, the Robot Opera developed by Tod Machover and my cohort at the MIT Media Lab. Additional productions I’ve worked on as a sound designer include Spheres and Splinters, Between the Desert and the Deep Blue Sea: A Symphony for Perth, and Skellig.
I did sound design and level design for the xBox360, PS3 video game, PowerGig, and a handful of iOS apps.
I won first prize in the Audio Engineering Society Undergraduate Design Competition for the Slowhand Gravity synthesizer I designed and coded in cSound.
In my free time, I develop an open source video game engine for collaborative in-browser games – exemplified at http://www.PixelAether.com