Add/Update your alumni info anytime. The directory is searchable alphabetically (last name) and by category using the “Select Category” drop down menu below. Selecting a top level category, such as Acoustics, Psychoacoustics, Hearing, will sort the directory for every graduate involved in that broad industry segment. For a finer search, select a sub-category within Acoustics, Psychoacoustics, Hearing, such as System Design. Clicking on the name of any alumnus will open an expanded view with their information and accomplishments. The directory is further sortable by clicking on class year, city, or state within any expanded entry view. Enjoy!
After spending 2 years doing sound design for AAA games with dSonic, Inc., I started freelancing and blogging about sound design.
- Spec Ops: The Line – dSonic had already been working on the game for a while when I joined them, so I was able to cut my teeth doing months of work on action set pieces and foley for cutscenes.
- BioShock Infinite – Irrational Games had dSonic do all the voice over mastering, and I lead 3 other engineers in cleaning up and balancing the game’s thousands of lines.
- Blogging – I’ve always liked having companies come to me instead of the other way around, so I’ve been building my name as a sound design authority through my website to attract new clients.
I recently got my first major contract through my website!
Since 2010 I’ve been at M-Works Mastering in Cambridge, MA. Aside from that I’ve produced and mixed a few projects. Also, more recently I’ve been doing live sound and A/V around Boston. When I’m not doing all of that I’m probably fixing someone’s computer.
I’ve been lucky to work often with several UML alumni mastering their mixes!
In 2011 I did an archival project for Rounder Records and Alison Krauss at M-Works in which we transferred and programmed metadata for nearly every tape, analog and digital, in every stage of production (multitrack, mix down and mastering) of her albums from 1986 to 2004.