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Software developer + Musician with over 10 years experience in Web application, mobile application, cloud services and embedded systems development
I’m a graduate student at the MIT Media Lab with the Opera Of The Future Group. We develop theatrical and musical productions, and stage them around the world.
In addition to working as a Web Developer, I have been an Audio Associate and Audio Tools Specialist at at Video Game Studio. Immediately after graduating from UML I worked as a research assistant at the G. R. Harrison Spectroscopy Lab at MIT.
Most recently, I was “Broadcast Engineer” for the Global Interactive Simulcast of Death And The Powers, the Robot Opera developed by Tod Machover and my cohort at the MIT Media Lab. Additional productions I’ve worked on as a sound designer include Spheres and Splinters, Between the Desert and the Deep Blue Sea: A Symphony for Perth, and Skellig.
I did sound design and level design for the xBox360, PS3 video game, PowerGig, and a handful of iOS apps.
I won first prize in the Audio Engineering Society Undergraduate Design Competition for the Slowhand Gravity synthesizer I designed and coded in cSound.
In my free time, I develop an open source video game engine for collaborative in-browser games – exemplified at http://www.PixelAether.com
Full Audio Alchemist.